NASEF's model of developing an esports club is critical in enhancing student engagement beyond those on a competitive team.
By providing students with a variety of opportunities, clubs are able to nurture growth and give experiences applicable to the esports industry and many other fields.
This isn't just about developing better gamers--it's about cultivating the potential of all students to help them learn, grow, and thrive!
All middle and high schools and community-based organizations located in North America and around the globe are eligible to sign-up to become a “Club” within the North America Scholastic Esports Federation (NASEF).
Schools that serve students from U.S. grade 6-12 (or international equivalent), including private, public, charter, college-preparatory, homeschool, and virtual recognized by their State or local governing Board of Education. All participating students must be at least 13 years of age.
According to 20 U.S.C.A. § 7801(6), the term “community-based organization” means “a public or private nonprofit organization of demonstrated effectiveness that:
Examples of community-based organizations may include but are not limited to:
Public and private nonprofit organizations are subject to section 501(c)(3) of the Internal Revenue Code. (26 U.S.C.A. § 501(C)(3) if located in the United States, or similar local statute and regulation.
Community-Based Organizations serving students from U.S. grade 6 – 12 (or international equivalent) are eligible to participate. All participating students must be at least 13 years of age.
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